Game Maker's Toolkit
Game-design analysis that explains how mechanics shape player experiences.
Explore gameplay, comedy, animation and the stories behind games.
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Game-design analysis that explains how mechanics shape player experiences.
Video essays about games and the experience of playing them.
Personality-led gameplay and horror-game entertainment; mature content may appear.
Energetic gameplay commentary and entertainment; mature content may appear.
Animated personal stories and gaming experiences.
Animated storytelling with a distinctive comedic voice.
Stand-up comedy clips and audience interactions from Max Amini, with improvisation and humour about family, relationships and cultural differences.
Entertainment rather than comedy instruction. Audience interaction and mature jokes vary by clip; language can vary between performances.
Host-led comedy, taste tests, and recurring entertainment formats.
Documentaries about game development, with stories from the people who make games.
Chess games explained through move-by-move commentary, challenges and tournament stories.
Mixes instruction with entertainment; not a sequential course.
Project-based game-development tutorials that walk through building games and understanding common programming tools.
Check the engine and version before starting: older Unity series and newer Godot lessons use different workflows.